Level Of Detail Approaches
- static level-of-detail
- model is represented by several different representations that are blended
- visible popping artifacts can occur
- all representations must be stored
- at blending time more than one representation is used per object
- dynamic level-of-detail
- model representation is computed individually based on screen size
- popping artifacts are reduced
- memory efficient
- representation must be computed for each image
- doesn't mix very good with instancing
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