##RenderMan Resource-1.0 ##Renderer PRMan 3.9 ##RendererShort prman39 ##RendererCommand prman ##ShaderCompilerCommand shader ##MakeTextureCommand txmake -resize up- -mode periodic ##Hints PRMAN ZDD_ZFILE ZDD_SHADOW VISIBILITY_IGNORE ##RenderManCapabilitiesAvailable Bump Mapping Displacements Environment Mapping Level Of Detail Motion Blur Programmable Shading Shadow Depth Mapping Solid Modeling Texture Mapping Trim Curves Volume Shading Procedural Geometry ##RendererSpecific Option "searchpath" "archive" "string" [""] [] "searchpath" Option "searchpath" "texture" "string" [""] [] "searchpath" Option "searchpath" "shader" "string" [""] [] "searchpath" Option "searchpath" "procedural" "string" [""] [] "searchpath" Option "searchpath" "display" "string" [""] [] "searchpath" Option "limits" "bucketsize" "integer[2]" [16 16] [1 512] "shown" Option "limits" "gridsize" "integer" [256] [1 4096] "shown" Option "limits" "texturememory" "integer" [8192] [1 65536] "shown" Option "limits" "texturememory" "integer" [8192] [1 65536] "shown" Option "limits" "zthreshold" "color" [1 1 1] [0 0 0 1 1 1] "shown" Option "limits" "othreshold" "color" [0.996 0.996 0.996] [0 0 0 1 1 1] "shown" #Option "limits" "extremedisplacement" "integer" [32] [1 128] "shown" Option "limits" "eyesplits" "integer" [10] [1 32] "shown" Option "shadow" "bias" "float" [0.1] [0 100000] "shown" #motionfactor ##AvailableDepthFilters min max average *midpoint ##AvailablePixelFilters box triangle *catmull-rom sinc gaussian ##BuiltInShaders light ambientlight light distantlight light pointlight light spotlight surface constant surface matte surface metal surface shinymetal surface plastic surface paintedplastic